﻿using System;
using System.Text;
using System.Collections.Generic;
using Demo_G.O.S.E.ServerEngine.Network;

namespace Demo_G.O.S.E.ServerEngine.GameCommand
{
    /// <summary>
    /// 
    /// </summary>
    public class GameCommandEventArgs : EventArgs
    {
        /// <summary>
        /// 
        /// </summary>
        /// <param name="netState"></param>
        public GameCommandEventArgs( NetState netState, string strGameCommandLine )
        {
            m_NetState = netState;
            m_strGameCommandLine = strGameCommandLine;
        }

        /// <summary>
        /// 
        /// </summary>
        private string m_strGameCommandLine = string.Empty;
        /// <summary>
        /// 
        /// </summary>
        public string GameCommandLine
        {
            get { return m_strGameCommandLine; }
        }

        /// <summary>
        /// 
        /// </summary>
        private NetState m_NetState = null;
        /// <summary>
        /// 
        /// </summary>
        public NetState NetState
        {
            get { return m_NetState; }
        }
    }
}

